jrs300
(jrs300)
1
Hi Folks,
Is there a way to get the pre-skinned local position inside a material function?
I have material functions that I only use on vertex operations.
Unfortunately the editor seems to demand that all functions be compatible with the pixel shader.
Can I get this information through a custom node to work around this?
1 Like
Use a Vertex Interpolator node
rit
(rit)
3
Iām having the same issue here.
Using VertexInterpolator
node will not work if the material output is connected to WPO channel:
Custom interpolartor outputs only available in pixel shaders.
Is there a way to resolve this issue in UE5?