Get Pre-Skinned Local Position inside a material function

Hi Folks,

Is there a way to get the pre-skinned local position inside a material function?

I have material functions that I only use on vertex operations.

Unfortunately the editor seems to demand that all functions be compatible with the pixel shader.

Can I get this information through a custom node to work around this?

1 Like

Use a Vertex Interpolator node

Iā€™m having the same issue here.

Using VertexInterpolator node will not work if the material output is connected to WPO channel:

Custom interpolartor outputs only available in pixel shaders.

Is there a way to resolve this issue in UE5?