Get Position / Rotation of Oculus Touch Controllers

Having a bit of a hard time. I’m attempting some handheld VP work and I want to set a cameras position/rotation based on the position/rotation of an Oculus Touch controller.

I’ve been using Get Tracked Device Position and Rotation but no matter what device ID I use, it never “sees” my touch controllers.

I’m basically just trying to send that data to a Set Transform so my camera actor will follow my touch controller.

I found the Get Valid Tracking Device function and printed the array to my log which just returned 0. But setting the DeviceId to 0 still didn’t work.

Cant tell if I’m using the wrong function or if something else is going on. Or if I’m going about this all wrong.

Any ideas?