Get position bone hand_r


I use the Kinect 360 to animate the skeleton through iPi Soft, and it works. The animation blueprint graph is the image I gave to you. I want to save the position of the hand_r in a text file. How can I do that?

You can get it from the Character_BP you’re using, on tick you need to get the skeleton, get a socket ( either in world or component space ) and promote that to a variable.
To save to a txt file I’m not sure you can do it natively in Unreal, you may need to get a plugin that allows you to write the data to a cvs/txt file.