In the animation starter pack, there is a Hip_Aim_Space asset, which is a animation sequence that offers all aim poses. But there doesn’t seems to have a way to use this in blendspace or in a anim graph to be driven by variables.
Is that animation sequence offered so people can just export their own AimOffset asset? or is there a plan or method that let people use a frame pose from a sequence for blending/state changing purpose?
Until there is official answer, in newer version of engine there is a record button to save any animation to a different asset.
It does compress well if you don’t have any movement, result in small file size.
I still save that Aim_Space out as many little animation asset with proper setting to get it back and use as aim space pose.