Get player position on the nav mesh

Hi folks !

I try to get the position of the player character on the Nav Mesh. Here is why :
My level is a mountain and when the player fall on a hole I want to take him back on the last saved safe location. And I want to save this safe location using the NavMesh for obvious reason.

Do someone have any idea how to check if the player is on the NavMesh so that I can save his current location ?
Thank you all :slight_smile:

Okay so I found a solution by myself. You can get a random navigation point or trigger an EQS to get the player position on the navmesh.