So I finally fixed it, got it all working just how I wanted. Thanks Mezzow and WM. Couldn’t have done it without you guys.
To explain how I got it working, basically I broke my code up into sections of multicasted events and had one main multicast that I executed from TryMultiUse.
Thanks heaps, very much a happy camper.
I’ll add I’m still having errors after testing though. “Error Accessed None ‘K2Node_CustomEvent_PC2’ from node ReturnNode in blueprint Wood_Door”.
It’s the return node in “BPGetMultiUseEntries”. Have no idea why it would even come back with that error. I havn’t touched that section.