I’m trying to build a hint for user when entering trigger area for door. When you in there - render hint. Otherwise, do not. So it works fine when I enter there. And it actually works if I’m outside. But in the end it throws error “Accessed None trying to read property CallFunc_GetPlayerController_ReturnValue”.
It doesn’t make sense to me, since it was able to get control when user enters the trigger area. What can be wrong here?