Get playbacktime of audio component?!

Hi there,

I can’t believe how hard it is to find a way to get the current time of the audio that is being played of an audio. How do you do this?

In Unity I could just say Audiosource.time, and get a float of it’s current position in the track.

Thanks in advance!

I hope you find a solution, but I could NOT figure out a way to do this in Blueprints. I ended up having to nest my audio clip in to a Matinee sequence, starting the Matinee clip and finally getting the “Interp Position” of the Matinee clip while it was playing.