Get Pixel Color From UVs

I’d like a BP that would take a UV Coordinate
and a Texture and return the RGB of the pixel that falls under the UV.
Any suggestions?

That sounds like it’s not possible in Blueprint only.

What exactly are you trying to do here?

I wrote some C++ code a while ago that got the Vertex Color from a Vertex Painted model/texture.
And I know that this is definitely not possible in Blueprints without C++.

Is that what you want?

Yep Actually I prefer to use c++
thanks in advance,

Check if that helps you:


I think OP means actual Texel RGB and not an interpolated Vertex Colour.

Well, can’t hurt to share the code anyway :stuck_out_tongue: