I’d like a BP that would take a UV Coordinate
and a Texture and return the RGB of the pixel that falls under the UV.
That sounds like it’s not possible in Blueprint only.
What exactly are you trying to do here?
I wrote some C++ code a while ago that got the Vertex Color from a Vertex Painted model/texture.
And I know that this is definitely not possible in Blueprints without C++.
Is that what you want?
Yep Actually I prefer to use c++
thanks in advance,
I think OP means actual Texel RGB and not an interpolated Vertex Colour.
Well, can’t hurt to share the code anyway