"Get Percent" node doesn't respond to binding

I’m not sure if this is explicitly a bug, or if it’s due to how binding works and isn’t something that will be changed, but at the moment, when you get the percentage of a progress bar, it only gives you the value of the last time you manually ran “Set Percent” (if not run, uses editor value), and doesn’t give the percentage as the result of a bind. It’s slightly annoying as I’m having to cache the percentage value within the bind function (new value relies on last), but admittedly it’s not too top priority.

Thanks,
Carson

Hello LethalClips,

This is a known issue. I have provided a link to the public tracker. I hope that this information helps.

Link: Unreal Engine Issues and Bug Tracker (UE-32786)

Make it a great day

Hi Rudy,

I’m really sorry about that, I did a quick search on the issue tracker but didn’t see this, thanks for the heads up!

Thanks