Get pawn velocity during a move component to action in ue 4.14

Hey there, I’m looking to do something similar as well - calculate the velocity of a character when they are currently in a MoveToComponent interp. My project, however, is in C++ only. I’m wondering if you could explain how you calculated the speed above in your BP example so I could get a better idea of how it works? That way I could maybe translate this into C++ myself :slight_smile:

Thanks!