Hey everyone, so I created a moving platform, just a basic actor BP with a cube, that cube moves to an end location and back to the start when a bool is flipped.
Problem:
I have a pawn that is using Floating Pawn Movement (I even tried making a character BP and couldn’t get this to work), when the pawn, which is just a sphere, is on the platform, it won’t move with the platform. Both objects have physics enabled, but I can’t get the pawn to stay on the platform when it moves. I did this in a random project and went back to see how I did that, it looks to be the same, I can’t find anything special I need to do for a pawn to move with a moving actor. Any help would be appreciated.
So to stay, I mean, if the ball and platform are both at a standstill and the platform begins to move, the ball will travel with the platform. I don’t mind the stays in motion and user needs to account for it when the platform stops, but if I spawn the sphere on the platform, then move the platform, the ball sits there then just falls into empty space instead of moving with the platform.
I did find another solution but it really isn’t the best way (doesn’t allow to interact with other objects like being blocked). I just attached it to the platform on overlap, then detached it and re-enabled physics on end overlap…but your solution is far more flexible. Thanks again.