I’m following a video on how to make an editor utility blueprint. In the video a node called “Get Path” is used but I can’t find it in the list. There is only “Get Path” which adds two nodes, “Get Display Name” and “Get Path”. When I try it, it doesn’t print the path to the asset.
But there is also a node called “Get path for loaded asset” which is an “executive node”. That works but is it the same thing and has it been changed? (The video is quite old so an update could have changed how this works)