Get Paper Sprite Texture

Is there a way to Get the texture asset from the sprite ?
I have some Sprite References, and i need to use those textures in UMG.
For example, the Set Brush From Texture.

I think there is a way that involves casting to a dynamic material instance and going deep that way.

Honestly, a simple approach, if they are important to you, you should wrap that sprite in a blueprint, and have a blueprint variable that’s the texture, which at construction or begin play assign to the material that ends up in that sprite. That way you can just cast and query the blueprint at runtime. That might be a simpler approach.

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