Level blueprints don’t let you use the get Owning Player node (which makes sense I guess because no one can own a level…) But I’ve run into an issue. I’ve been messing around with UI and Menus, so when a player going into a certain “level” something happens to the HUD, open game menu on a certain level, then ingame HUD when he creates/joins a game, ect. But I don’t know how to cast it to that player, if that makes sense; since level blueprints only allow local controller nodes. Maybe looking at the screenshot will make it more obvious what I’m trying to achieve.
Should I be using player controller 0 until the player gets into a game then reassign it?? I’m lost.
I’ve been following these great tutorials for the most part until just now.
Any ideas? Please ask questions to if you need to to clarify more