I am using Animation Blueprint. Basically i have an actor blueprint which has skeletal mesh component. The animation mode is set to “Use Animation Blueprint” and the Anim class is set to BP_HorseAnimation. In the Animation Blueprint, GetOwningActor returns null, whereas the GetOwningComponent returns skeletalmesh value. I have even placed the BP object into the scene. But still i am getting null. Any help would be apprecicated.
Also seeing this. Did you ever find a solution?
Try using “Try Get Pawn Owner”
Did you ever find a solution?
I’m also coming up against this problem, my Animation Blueprint is associated to a Pawn but NOT a Character (scratching my head as I don’t know enough about Animations and Skeletal assets to now how to troubleshoot this).