Get Owner of attached Parent


I am attaching a child actor to a skeletal mesh component using Attach Actor to Component from within an actor blueprint.

I am then trying to from within the child actor gain access to variables located within the parent actor blueprint.

From what I’ve read this is done by getting the root component and then using this to get the attached parent which can be used to get the owner and finally to cast this to the blueprint actor type.

I seem unable to use the attached parent component received from get attached parent to get the owner like so:

I’m assuming that I am doing something stupid and any enlightenment of what this is would be appreciated!


You should drag from “Return Value” of “Get Attach parent” node, and then type Get owner.