do overlaps only occur at runtime or is it possible to get overlapping actors in the editor via a blutility?
i was playing around with blutilities (events that can be run in the editor) and also with making a tile grid based level, during this process i decided to try to make a blutility that can change the value of variable on every tile in the level based on if the tile was overlapping a actor of a class not matching the tile. so basically set a bool to false is the tile is being overlapped by a non tile actor. i first created a script on the tile that would execute at runtime and that worked without issue, but when i made a bluetility to do the same thing except in the editor non run time, no overlaps were generated.
i may have my definition of blutility a bit off but the main point here is do overlaps only occur at runtime.