Get overlapping bounds of 2 meshes?

I know I can use the “Box Overlap Actors” to get the actors overlapping the bounds of a static mesh but it doesn’t use the bounds of those actors.
Is there a node to check if two meshes are overlapping based on their bounds?
I can’t use collision because I need different bounds (for code) and collision (for physics) and they are not the same size.

There is no pre-existing node for it. I highly recommend just making another collider.

Bounds aren’t rotated, so unless you don’t have rotation and all your meshes are vaguely cuboid, it’s best to just use another collider.
You can create an entire channel for it- that way they only collide with each-other and don’t effect physics and other channels.

Edit → Project Settings → Engine → Collision → New Object Channel → Set Default Response to “Ignore”. Now create your colliders- disable every channel but this new one you’ve created.