Hi All,
I need some advice about how to achieve a very simply thing. Essentially I have a BP with a sphere collision that pulls in all actor BPs of a specific type and then adds them to an array (lights). When I interact with the main BP it turns on all the lights in the radius. This works just fine until I close and reopen the project then I get errors in that BP and I have to disconnect and reconnect some nodes, then it works again. Lather, rinse, repeat.
Obviously I’m somehow circumventing the error check, but it works just fine until I restart. So my question is, does anyone have advice on how to achieve this without throwing errors?