The title basically says it all. I’m using a box collision with the “Get Overlapping Actors” node, filtering on a certain class of actor and it consistently returns an empty array.
Assuming the Box Back Left’s collision settings are at default, the door needs its collision set to at least World Dynamic - Overlap. Could you shed some light on the door collision setting.
block doesnt necessarily mean overlap. but in your case have you checked generate overlap events on both actors, its a checkbox just below the phys material override.
Nevermind, I had the box collision set to “Overlap All Dynamic” which does NOT automatically include overlapping custom object types. When I changed them all to do this and double checked that all the door objects were generating overlap events, it worked. Thank you guys for pointing me in the right direction !