Hello, everyone!
So, I’m making a movie. Unreal Engine 5.1.1
I’m trying to check a collision between a BP Actor and a Static Mesh from the Sequencer.
BP Actor has a Collision Capsule (1) component, that clearly overlaps with a Static Mesh, piece of glass (2).
I trigger a BP Actor Event event from the sequencer (3).
Hello, Max!
Thank you for your answer!
I tried to copy your setup.
But it somehow doesn’t work. Overlapping Actors Array is always void.
As I was getting no text message I print out the array length.
And the length is still 0.
Yes. It worked in PIE.
And SIE is even better in my case. Because I’m making a movie and Play features are not required.
Without simulation it doesn’t work. I think this is how it is supposed to be.