Get Overlapping Actors returns an empty array (called from the Sequencer)

Hello, everyone!
So, I’m making a movie. Unreal Engine 5.1.1
I’m trying to check a collision between a BP Actor and a Static Mesh from the Sequencer.
BP Actor has a Collision Capsule (1) component, that clearly overlaps with a Static Mesh, piece of glass (2).
I trigger a BP Actor Event event from the sequencer (3).

In the event blueprint I Print the length of the Overlapped Actors Array, and I alway get 0 as a result.

Both Capsule and Static Mesh have Generate Overlap Events turned On.


What can be the problem? Thanks!

Anyone can help? Please!
I’m stuck and cannot go on with my work(
Thanks in advance!

Please! Please! Help needed! ((