Hello, everyone!
So, I’m making a movie. Unreal Engine 5.1.1
I’m trying to check a collision between a BP Actor and a Static Mesh from the Sequencer.
BP Actor has a Collision Capsule (1) component, that clearly overlaps with a Static Mesh, piece of glass (2).
I trigger a BP Actor Event event from the sequencer (3).
In the event blueprint I Print the length of the Overlapped Actors Array, and I alway get 0 as a result.
Both Capsule and Static Mesh have Generate Overlap Events turned On.
What can be the problem? Thanks!