Heya everybody
So, I have made have this game (right now still setting up the player’s character movement) in which I have implemented a one way floor (the kind you can phase through if you come to it from under) and right now I want to give the player the ability of ‘hopping off’ the platforms.
How I’ve made it, or at least plan to make it, is to add a sphere component under the player character and when the player jumps while crouched, he will check what it’s overlapping and call in the function within the platform to make it transparent. The issue I have is that the ‘get overlapping actors’ isn’t picking up anything and I have no idea what i’m doing wrong.
I tried to check and tweak the collision presets of both the platforms and the component but for some reason it’s still not reading it
Any help or advice would be appreciated.