In my program I want to have this pig pawn within a quadrilateral range, which I’ve defined with a location volume placed in the world. I figured that the GetOverlappingActors function would be sufficient, but it always returns None, even though the pig starts inside the Location Volume.
Things I’ve attempted:
-Moving the volume and pig starting locations slightly.
-Customizing the Collision presets and making sure Overlap events are possible for both the pig and Location Volume
Nothing works, I keep getting the cue that GetOverlappingActors has returned an empty array.
Does anyone know what might be wrong?