"Get overall scalability level" node return wrong value

Hi everyone !

I’m trying to get the current scalability level of a game, but the “Get overall scalability level” node does not return the right integer.
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If I select in the editor, the low scalability, and I execute this small piece of code, it return -1 but not 0.
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And if during a game, I change the scalability to epic using a console command, it’s returning -1 again.

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And every time, I restart the game (in editor) the result of the node change. It display -1 or 0 randomly.

Am I missing something ?

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