Hello everyone, I’m really new to Unreal so this might be basic or not. And I believe this is not particular to point clouds only…
I need to import a lot of point cloud files, I’m using LiDAR plugin for that. The problem is, I need their original location.
When I selected all the objects that I’ll need, then drag and drop in viewport, the copies of the assets in the world goes to wherever I drop it, and all of them to the same spot, but I need their location as they are originially.
Example:
Taking a Street(viewing from the top) for example, with road and buildings on its sides, lets split that street in 8 equal parts:
[1][3][5][7]
[2][4][6][8]
I need that the files lay down like they would be in the real world(like above), but what happens is that all of the 8 parts overlap themselves in the same spot(represented by the ‘x’ below):
[x]
I’m saving them as .las Cloud file in CloudCompare. I assume this file format has these information stored…
I can’t put them manually at the desired position because its real-world scans, so I do need their float specfic values.
Is there a easy way to fix it, or would I need to create a C++ class or anything to read the file and get the float values?