Get only 1 channel from a Texture Sample or Object? (Then use it as a texture object)

Hello Unreal Forums,

I would like to get, for example, just the blue channel from either a texture sample or texture object so it can be used with the node “WorldAlignedTexture”. I would like to note that this a packed texture (Roughness,AO and Displacement)

If I convert it the Texture Sample to Texture Object, it will just use all channels.
I have tried duplicating to texture and turning off the other channels but that just makes the whole texture go black.

Is there a good way to split these channels in engine, or will I need to use another software?

Could use a component mask afterwards to break out the channels.

There must be more steps I’m missing. Texture Object is not compatible with mask and the mask is not compatible with WorldAlignedTexture.

Figured it out :slight_smile: