Get only 1 channel from a Texture Sample or Object? (Then use it as a texture object)

Hello Unreal Forums,

I would like to get, for example, just the blue channel from either a texture sample or texture object so it can be used with the node “WorldAlignedTexture”. I would like to note that this a packed texture (Roughness,AO and Displacement)

If I convert it the Texture Sample to Texture Object, it will just use all channels.
I have tried duplicating to texture and turning off the other channels but that just makes the whole texture go black.

Is there a good way to split these channels in engine, or will I need to use another software?

Could use a component mask afterwards to break out the channels.

1 Like

There must be more steps I’m missing. Texture Object is not compatible with mask and the mask is not compatible with WorldAlignedTexture.

Figured it out :slight_smile:

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