Hello Unreal Forums,
I would like to get, for example, just the blue channel from either a texture sample or texture object so it can be used with the node “WorldAlignedTexture”. I would like to note that this a packed texture (Roughness,AO and Displacement)
If I convert it the Texture Sample to Texture Object, it will just use all channels.
I have tried duplicating to texture and turning off the other channels but that just makes the whole texture go black.
Is there a good way to split these channels in engine, or will I need to use another software?