Get new vector based on angle of two vectors

No such thing as off-topic when it comes to learning new things. It pertains to me also, since I came from 3D art and my understanding of a vector was an XYZ coordinate on a graph I was unaware of the magnitude/direction of a vector. Now things make a lot more sense!

I think my brain fries regardless of what I’m trying to solve :wink: I have spent days on the system I’m working on and its getting tedious so it definitely adds up. But with this I can move to the next phase, I am very grateful for the assistance.

For the sake of argument, isn’t a quaternion stored in a vector4? I guess that’s a dangerous question to ask here :slight_smile: