I feel like I am missing something simple here, I thought if I had two world space vectors I could grab the angle between them either with ‘Find Look At Rotation’ and breaking the rotator to get the yaw or by getting the degrees from normalizing the two vectors, getting the dot product, then the arccos. It does appear to give me the correct angle.
But then how do I make a vector based off that angle?
I tried to use ‘Rotate Vector Around Axis’ and give it the world space vector and axis set to 1.0 in Z.
The result I get is not something that is making sense to me, not sure how to even explain it other than to say it is definitely not what I need. My brain is too fried to think much now.
Here is an image of what I am trying to do:
I have A location vector, and I have B location vector, I get the angle between (white line) and want to make a vector off in the distance (above B / the black line).