Get names of streaming levels in editor world?

I think I solved it, but this is so dumb… :rofl:

And dear lord, this is how to get the level name that each actor is in… :man_facepalming:

I’m really, really hoping for Cunningham’s Law to kick into action now… :see_no_evil:

Now, here’s the really, really twisted thing:

The level name that an Editor Scripting Utility wants in order to switch level is NOT the same as the name you use to load a level in the game! (Editor Utilities want just the name itself, while an in-game level loading node wants the name with its complete path…)