Hello there,
When building one generic transition rule than can be applied to many transitions, I’d like to know the name of the state at the end of the transition in order to trigger the correct transition.
To be precise, I store a name variable which should correspond to the name of the state I want to update to. But it seems the available blueprint can only access the previous state (‘Get Current State Name’). What would be a trick around to get it to work?
Thanks for any advice!