How can i get the name printing in the output log?
I tried this but it didnt work:
Blockquote
.h file:
class abc;
class ADeadlyOrientCharacter : public ACharacter
{
AActor* abc;
}
.cpp file
void ADeadlyOrientCharacter::BeginPlay()
{
Super::BeginPlay();
UE_LOG(LogTemp, Warning, TEXT(ā%sā, abc->GetName()));
}