Get my root motion to stop animating when my character runs into a wall/obstacle?

So I finally started using root motion in my project, but now I’m running into a situation where my character keeps animating when running into a wall (something that is handled automatically when using velocity-driven animation). Is there a SOP for stopping or modifying animation when running into a wall with root motion?

Thanks.

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I also just started root motion, and I’m having the same issue! I’m thinking of adding a capsule collision on front with a begin overlap notify, have you come to any conclusion?