Hello,
I am practicing the blueprint scripting tool with unreal 4.
In the level I am building, I need to trigger multiple animation with a delay when the player enters in a trigger zone. It causes protective glasses from the room to cover all the windows (4 in total).
To create the animations, I am using a Timeline with vectors track and it requires to get and set all the initial locations of the protective glasses. To create the sequence of the glasses going down, I am stringing one after the other the animations with a delay.
The question is the following. To get all the location, I linked my Event begin play with a sequence nod that takes the four locations. I was wondering if there is an alternative to do that to save my node Event begin play and hence avoid to use a sequence node to get and set the initial locations of the protective glasses?
Thank you!