Get mouse position problem in packaged game


I pickup objects with physics handle and i rotate physics handle with get mouse position in order to rotate held objects.When press button i disables the default FPS input axis turn and lookup and instead of them i rotate the held object Its work perfect in editor, but on packaged game doesn’t work.When i try to rotate the held object it rotates ±1 degree and it looks like the rotation is clamped somehow.

Can anyone help?