I have a blueprint actor that I spawn in my game. When it spawns it spawns halfway in the ground because its a center referenced object. In order to fix this I am doing a little math to make sure it stays on the proper Z coord (unless someone can assist in the part where it can spawn on the place I am raycasting to without it going in the ground). So what I need to do is take this actor variable and get the mesh size property from it so I can scale it to what I need and position it according to what I calculated it should be. The problem is I cannot find any way to get the mesh properties from the actor variable.