Get mesh only bounds of hit actor

I am doing a line trace to hit an actor. Then I want to get the bounds of that actor’s mesh. I can get the bounds of the whole actor (Hit Actor > Get Actor Bounds), but the actor has collision boxes outside the dimensions of the mesh. I could simply subtract the size of the outside collision box, and that works. However, I do not want to count on those boxes being the same size for every actor that may be hit by the trace. How do I get the bounds of just the static mesh of the hit actor?

:innocent: