Get Mesh bounds center location?

How to get mesh bounds center location?

There is Get Component Bounds node which have box extend and origin - but I can’t find center of the sphere bounds…

Get Component Bounds Origin is getting really weird results…

Its a bug.

create blueprint with some scene component and static mesh component. Place it on level not in 0,0,0 position. Now get the mesh bounds using Get Component Bounds node and print out origin. You will see that actor location is added to the Origin.

Checked it and it works perfect


meshCenterLoc2