I’m trying to compute the center of mass of a character, and the GetCenterOfMass node, when not giving a bone name, returns the location of the first bone (the pelvis for the default mannequin).
In order to get the actual CoM, I want to get the mass of each bone, so that I can calculate the weighted average of each bone’s CoM. However, the only function we have access to in Blueprints is GetMassScale, which doesn’t really help here.
Is there any way to get the mass of individual bones, in Blueprints preferably, or in C++ if at all possible? Or get the true CoM?