Hi, I’ve been using the Audio Plugin and the “[get magnitude for frequencies][1]” blueprint mode. I have everything plugged in as its supposed to(i think), and tried it a few different ways.
The submix to analyse is left blank as to get the master signal.
The attached picture is what i’ve done, it is in an actor blueprint that I have in my level. I’ve tried placing the audio file in the level, playing it from the level blueprint, and playing it from the actor blueprint.
thanks for any help you can give me.