Is there a way to climb up the ladder given the out hit actor of a line trace to figure out which level it is placed in?
working with world composition.
Preferably BP, but i’d take a C++ solution as well.
This is not for game-play purposes, but a quick way to flag levels that have issues by computing a log for the testers (who get an EXE, so I guess it’s almost like for production).
(Currently extracting it from Get Path Name, would prefer a cleaner solution).