Get left and right vector based on forward length

Hello all,

I’m trying to add impulse to an object based on its forward movement.

So I am getting forward vector length. And trying to add impulse to the object so it goes left or right. I’m no math wiz so here I am speaking help. Maybe I’m overthink it and it’s as simple but anyone have thoughts on this?

Think I found what I’m looking for!

My Results.

a curved flying physics object.

I get players forward vector, and right vector from the players rotation.

Pass it to the event on the ball which adds force using the forward vectors * a power variable.

Then on the ball it event ticks for short while applying force using the players given right vector * a curve value – which is then either applying direct for right curve or multiplied -1 for left.