Am running a trace to get the landscape material from HitInfo but it always returns DefaultPhysicalMaterial. I’ve tried some variations on the trace but it always returns on Landscape DefaultPhysicalMaterial, it works fine if its not a landscape.
If I open landscape properties I can see the value for the Default Phys Material is none. Maybe this needs to change but don’t seem to be able to update it ? Also within the landscape paint tool theres a similar property but I can’t seem to update it either (probably tied in with the material file import).
Does anyone know if this works in UDK or if there’s a fix/workaround?