huh, is it really more of a performance hit to capture the topdown landscape once and leave it untouched forever?
also the rendertarget would consume some more memory than the heightmap texture (as it’s uncompressed), wouldn’t it?
huh, is it really more of a performance hit to capture the topdown landscape once and leave it untouched forever?
also the rendertarget would consume some more memory than the heightmap texture (as it’s uncompressed), wouldn’t it?