Is there any way I can get the Edit layer name of the landscape with blueprints?
I need it for the Editor Layer Name node:
From documentation:

Is there any way I can get the Edit layer name of the landscape with blueprints?
I need it for the Editor Layer Name node:
Hi @XxpiingyxX,
Looks like this is the node you’re looking for:
It only returns an array of names though, so you’ll have to use a Get to get the index you’re looking for. You’ll need to input the landscape as a target though.
Let me know if you need any help setting this system up! If so, please provide some more context on where you’ll be using this.
Thank you once again for answering Sarah
I already tried that node, but sadly that node returns empty for me.
I have both tried to get the landscape with Get Actor of Class and with a Line trace, but both say that there are no layers. However, when I type “Layer” in the EditorApplySpline EditLayerNames I get the layers.
With get actor of clas:
The Edit Layers:
Hmm, we should be able to work around this. Is this for an editor tool? Since your two layer options are hard-set, you could create an enum exposed to the user that switches between the two layers. Do you need two edit layers?
What exactly is the implementation that you need a generated Layer name?