I’m following the documentation on Creating Custom NPCs and I can’t really understand the line they use to “get interfaces”:
(Documentation: https://dev.epicgames.com/documentation/en-us/uefn/create-custom-npc-behavior-in-unreal-editor-for-fortnite)
Examples:
Get the Navigatable Interface, this allows you to tell it to move.
Navigatable := Character.GetNavigatable
Get the Focus Interface, this allows you to tell it to look at something or somewhere.
Focus := Character.GetFocusInterface
Where am I supposed to call this? What is “Character” in these lines? I thought “Character” was supposed to be some property inside the “npc_behavior” class, but it’s not being recognized

