"Get interfaces" inside npc_behaviour scripts?

I’m following the documentation on Creating Custom NPCs and I can’t really understand the line they use to “get interfaces”:
(Documentation: Create Custom NPC Behavior)

Examples:

Get the Navigatable Interface, this allows you to tell it to move.

Navigatable := Character.GetNavigatable

Get the Focus Interface, this allows you to tell it to look at something or somewhere.

Focus := Character.GetFocusInterface

Where am I supposed to call this? What is “Character” in these lines? I thought “Character” was supposed to be some property inside the “npc_behavior” class, but it’s not being recognized

Solved:

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