So I figured out this problem on accident trying something else. If you call the node Show Splash Screen, it will give focus back to the VR headset and Unreal will continue to get the HMDWornState. Then you should just check if the user is wearing the headset or not and hide the splash screen when it is worn. With stereo disabled, the splash screen is only visible when wearing the headset, but if you turn it off as soon as you are wearing it you never see it, so win win for me haha. I think however, you also need to set the splash screen each time as well after hiding it. There are a few kinks with using this and just to be safe I always call hide splash screen before I show it.