Get Hit Result Under Finger By Channel returns null

I’ve got a problem with this blueprint, not sure if this is a bug, or incorrect usage of it.
I’ve got this script:

303646-testevent.png

It always returns null, even though i hit actors, objects, terrain. Every hit result is a null, even a location.
But sometimes it does work, if i spam my finger on the screen, there is a tiny chance it will fire off correctly with correct location and actor hit. Is this a bug? Where am i wrong here? Thank you.

Did you solve it? I have the same problem. I check with “…Cursor by Channel” and works perfectly, no with “…Finger by Channel”.

Hi, Did you solve it?

No remember exactly how i solve this, but my ploblem was when i “Standalone game” to launch it in my phone, the “get diaplay name” does not work bc it was out from editor. you can try cast the hitted actor, get the actor level. But the main issue for me was that node “display name” does not work out the editor. i remember go for another solution.
did you solve it?