Hello I have a capsule trace for my character that originates from the center, I’d like to be able to detect if the character is colliding on the wall from the left or right.
How would I go about getting this information from the hit result?
The trace does not rotate with my character so maybe that is why I’m having trouble, if this is the case I’d like to know how to go about doing this too
The system I have is a wallride so I needed to tell what side it was colliding on in order to play the corresponding animation and how the character would rotate.
I used two line traces at first but the capsule was more accurate in keeping rotation around surfaces that weren’t flat.