I’m trying to slow down everything in the world except my player character as a spell effect. What I’m trying to do is: when the spell is cast, the global time dilation is set to say, 0.1. At the same time, I want to set the player’s dilation to 1/globalDilation. Yes, I could set the player to a custom dilation of 10 if the global is 0.1, but I’m looking to have different levels of the spell that slow the world to different degrees and I’d rather not have to implement specific nodes for each level. Also, it’d be nice to be able to to lerp smoothly in and out of the dilation which would also require this kind of functionality.
Is there a way in blueprints to see what the global time dilation is? Or is there a better way to go about doing this?